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Resetera enchanted portals
Resetera enchanted portals











After the Tier 1 and 2 are completed, the shops will be ugraded with higher quality equipement, such as +1 and +2 weapons and armors. You will have access to magical weapons further in the game so there's no bad choice. Two-handed swords, composite longbows and dual wielded axes or flails will do great in the arenas. Your physical classes should go for the most efficient weapons of the arsenal. Their minor upsides make them slightly superior to pureblood Humans, and they have access to a greater variety of classes than pureblood Elves, such as Druids, Bards, conjurer & transmuter Mages, and many double and triple multi-classes. However choose another race if you don't dual. Humans have access to dual-classing, a great tool to add even more flexibility to your party. Halflings and Gnomes enjoy generous bonus to their Saving Throws, a blessing in the Pits. Their 90% charm & sleep resistances help keeping them safe and sound. They can also make excellent hybrid bow/sword Fighters. Put these to good use!ĭwarves are the toughest race with their innate Constitution and Saving Throws bonus which make them less vulnerable than Half-Orcs to hostile magic, and have access to the tankest class of all: the fighter kit Dwarven Defender.Įlves make the greatest shooters thanks to their Bow and Dex bonus, a deadly combination with the ranger kit Archer. Half-Orcs represent the best material for any frontline class with their very straightforward traits: +1 Strength, +1 Constitution, -2 Intelligence. The maximum level for your party members is 10. The fight is over as soon as the last of your opponents dies, and all of your fallen party members will be revived with their inventory and loot, will gain XP as any survivor, and will be available for the following fights. Note that losing some of your members during a fight in the Black Pits isn't an issue. An Assassin with either a missile weapon or a pair of short swords will be a great help in a number of pitfights.Ī solid setup would be three frontline fighters to hold and hack the enemy, a missile specialist to shoot down tough foes, and two spellcasters to deal in magical damage, crowd control and buffs. Poison is a fantastic tool against hostile magic users as it can interrupt their casting and quickly burn through their limited health pool. Two notable exceptions are the bard kit Blade with his formidable Offensive Spin, and the thief kit Assassin thanks to his Poison Weapon ability. This doesn't mean they aren't viable - but selecting them will make the fights a little more challenging. Halfway between physical fighters and magical glass cannons are the Clerics and Druids, whose flexibility often comes in handy against the vastly different opponents you'll face in the Pits.Īt the other end of the spectrum, most Bards, with their limited offensive and defensive potentials, and Thieves, who rely on stealth, manoeuvres and traps, aren't at their ease in the Pits. Sorcerers will have the luxury to repeatedly cast the same spells without scrolls but may dry out their spellpool before the end of a pitfight.

resetera enchanted portals

Teaching spells to a Mage is costly, however your party can earn extra coins by asking to re-play any completed fight. Mages and Sorcerers, if defended by their companions, will turn the tide with their destructive and crowd control spells. The ranger kit Archer makes great shooters, however Fighters are more flexible and will be able to stand their ground in melee thanks to their access to heavy armor and their abundant proficiency points. When it comes to physical shooters your choice is between Rangers and Fighters. Solid Paladins and their aggressive kit Blackguard also stand apart. All Fighters benefit from their low AC and THAC0, generous health pool and access to the highest weapons proficiencies. Hence the classes who shine in the arena are those who can deliver a burst of damage in little time: Berserkers and Barbarians make arguably the greatest gladiators thanks to their Rage ability.

resetera enchanted portals

The pitfights are usually short and your party will automatically rest (and often level up) after each fight.













Resetera enchanted portals